Preparing semantic model…
SplatStroll Avatar
SplatStroll Avatar Test Build
Select quality, choose a character card, and start
Low
Low-spec
0.75x / 500K
Medium
Laptop PC
1.00x / 750K
High
Desktop PC
1.00x / 1000K
Ultra
High-end GPU
1.00x / 2500K
Use the left card for the built-in avatar, the right card for a new VRM or FBX import, or choose an existing custom avatar from Saved Avatars below.
Haruka
Drop a .vrm or .fbx file to add it
Add New Avatar
Import a local VRM or Mixamo-rigged FBX here to use it as a new character choice.
No saved avatars yet. Add one with the panel above.
Choose a preset scene to open on startup.
Recent local reopen is unavailable in this browser.
Start without a local file to open a preset scene.
Scenes
Choose a preset scene, reopen a recent local file, or open a new one.
Drop 3DGS file here
.rad   .sog   .splat   .ply   .spz
Avatar
View
Shows a wall at the edge of the movable area and keeps you inside.
NPC Spawn Count 0
Camera
Field of View
Alt + scroll to adjust
Auto Camera Work
Cinematic camera during Auto Stroll
Photo Positions
Drag and drop COLMAP cameras.txt and images.txt, or a folder containing them.
Sky
Splat Color
Recolor splats by relative height. Single-splat scenes (PLY/SOG/SPZ) for now.
Post Effect
Depth of Field
Vignette
Simulation
Layers
Layers