-
+
Preparing semantic model…
Splat
Stroll
EN
JA
SplatStroll Avatar
Test Build
Select quality, choose a character card, and start
Quality
Low
Low-spec
0.75x / 500K
Medium
Laptop PC
1.00x / 750K
High
Desktop PC
1.00x / 1000K
Ultra
High-end GPU
1.00x / 2500K
Character
Use the left card for the built-in avatar, the right card for a new VRM or FBX import, or choose an existing custom avatar from Saved Avatars below.
Haruka
Drop a .vrm or .fbx file to add it
Browse...
Add New Avatar
Import a local VRM or Mixamo-rigged FBX here to use it as a new character choice.
Saved Avatars
No saved avatars yet. Add one with the panel above.
Recent Local Scenes
Recent local reopen is unavailable in this browser.
Start without a local file to open a preset scene.
Start
Ground build
Auto
WebGPU
CPU
Preparing...
--
splats
--
cells
--
MB
--
seconds
SplatStroll Avatar
--
splats
--
cells
--
build
Double-click to place avatar
Click any spot on the ground
Drag
Rotate camera
Scroll
Zoom in / out
Alt + Scroll
Change FOV
WASD
Move camera
Shift
Fast move
F
Fly camera mode
Ctrl + Click
Measure distance
Drop file to open now
.rad .sog .splat .ply .spz
Double-tap to place avatar
Tap any spot on the ground
Drag
Rotate the camera
Pinch
Zoom in or out
Scene
Scenes
Close
Choose a preset scene, reopen a recent local file, or open a new one.
Controls
--
Scene
Flip Vertical: Off
Save .ssa Project
Scene Size
1.00
Apply
Render Scale
1.00
LoD Budget (K)
1000K
Display
Show ground cells
Show wall cells
Show probe trail
Ground Build
Ground Build Settings
Closed
Span Analysis Opacity
0.20
Used only for coarse/fine area classification. Higher values ignore thin splats when deciding span.
Ground Min Opacity
0.06
Splats at or above this opacity contribute normally to ground extraction.
Fine Recovery Opacity
0.01
Thin splats between this value and Ground Min Opacity are restored only inside fine regions.
Filter isolated false ground
Removes small floating or underground islands disconnected from surrounding ground.
Rebuild Ground
Storage
Clear saved data
Deletes all locally saved preferences and scene history.
© 2026 STUDIO DUCKBILL LLC
Uses
Three.js
&
Spark.js
(
MIT License
)
JUMP
Drop 3DGS file here
.rad .sog .splat .ply .spz
Complete Photo Position Files
Add the missing COLMAP file to finish drawing the photo frustums.
Drop a .txt or .zip file here, or browse for it.
Cancel
Browse...
⌂
Avatar
Auto Stroll
Show heatmap
Semantic Map Generation
NPC Spawn Count
Camera
Off
Field of View
FOV
55 deg
Alt + scroll to adjust
Auto Camera Work
Auto Camera Work
Cinematic camera during Auto Stroll
Camera Range
Far
Near
Room
Photo Positions
Show photo positions
Browse...
Drag and drop COLMAP cameras.txt and images.txt, or a folder containing them.
Sky
Sky Image
None
Partly Cloudy
Blue Sky
Cloudy
Cloudy Sunset
Overcast
Anime Filter
Enable Anime Filter
Strength
50
Posterize
20
Saturation
50
Depth of Field
Enable DoF
AutoFocus (avatar distance)
Focus Distance
4.0 m
Blur Strength
30
Vignette
Enable Vignette
Intensity
40
Simulation
Off
Wind Particles
Enable wind particles
Preset
Gentle Flow
Open Breeze
Gusty Wind
Soft Mist
Falling Leaves
Snow Drift
Rain Veil
Custom Mix
Scene default preset is active.
Wind Options
Closed
Drift direction over time
Density
Airy
Standard
Dense
Storm
Simulation Debug
Show wind debug bounds
Direction Reference
0 deg
Drift Range
18 deg
Drift Speed
0.12
Strength
2.2
Splat Opacity
1.0
Hue Shift
0 deg
Tint Color
Tint Mix
0.00
Saturation
1.00
Base Size
1.00
Brightness
1.00
Glint
0.45
Softness
0.35
Shape
Sphere
Leaf
Snowflake
Gravity
0.00
Show runtime debug state
Simulation debug disabled.
Scene Recognition
Scene segmentation overlay
Vegetation wind effect
Effect strength
1.0
Experimental
Webcam Upper Body
Debug Overlay
Dummy Pose (dev)
Head Yaw
0
Head Pitch
0
Chest Twist
0
PoC Benchmark
Run PoC Benchmark
FLY — WASD move · E/Q up/down · Shift fast · F exit